Published apps and games

Aniball Finding


The Aniballs like to play hide and seek with their friends, find them all !
Inspired by the famous "Where is Waldo" by Martin Handford and designed for toddlers and children (2 - 5 years old).
AniBall Finding is a game in which the kids will have to find the hidden animal amongst the others.
Develops sens of observation and speed of analysis.
Each level difficulty increases as more different animals and more Aniballs come down!

Play store

Dip'Dee


Dip'dee the space explorer crashed on an hostile planet because of a road hog !

Help him survive as long as possible !

Every life form on this planet is attracted to yellow, bad luck Dip'dee's suit is all yellow !

Take down your enemies, upgrade your weapon and stay alive !


Play store

MyOmBox

MyOmBox is positioned as a control interface between you and your MyHome home automation system from Legrand and Bticino.
The time and care taken in its development make MyOmBox a quality product. MyOmBox works without subscription and even without internet connection (recommended if you want to benefit from the weather, updates ...)

 App store Website

Entre voisins

Free, easy to use, and intended for all members of the family, the Entre Voisins application is a unique social network specifically designed to promote exchanges and get closer to its neighbors.

 App store Website

Experiments and prototypes

Game of life


The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.

One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced players, by creating patterns with particular properties.


Try it

Procedural dungeon generation

Proceduraly generated dungeon prototype using BSP splits and Unity3d

What is BSP Splits ?

In computer science, binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise to a representation of objects within the space by means of a tree data structure known as a BSP tree.

Try it GitHub

Game jams

Ludum Dare 35
Ludum Dare 32

Work context projects

Cognitive Overload

School projects examples

C - Raytracer
C++ - Gauntlet

Pixel art training

my piskelapp